Lorebook
Leodraco, also known as lion dragons, are a tribe based species which reside on an alternate planet to earth. Despite their rather feral appearance, Leodraco are actually rather intelligent individuals, managing to develop several strong tribes with genuine culture and defined roles. Each tribe has different beliefs and morals, but all follow the same five rules, called 'The Scripture'. Those who do not follow even one of the five rules are considered rouges and are usually kicked out of their tribes after several warnings.
The Scripture
- Each Leodraco must wear the 'Script Band' true to their situation. Cubs and Adolescent Leodraco, up until 4 years, must wear one band. Leodraco over 4 years, after going through initiation, must wear two bands. Mothers and hunters must wear three bands, and elder Leodraco (over 12 years), must wear four.
- Healthy Leodraco must serve their tribe until health issues or age issues occur, those with health issues may choose to continue to serve their tribe if they so desire. Only the healer can take away an injured Leodraco's permissions to continue in their role, but only if the healer feels it could lead to worse issues.
- All Leodraco must have one at least one piercing in the tongue, the design, size and amount depend on the tribe.
- All Leodraco most go through an initiation before becoming their desired role, and can possibly get kicked out of the tribe depending on how badly they fail.
- All Leodraco must live and die with the same tribe. Almost no tribes will take in roughs or Leodraco running from other tribes, as almost all of them agree on this rule.
- Each Leodraco must wear the 'Script Band' true to their situation. Cubs and Adolescent Leodraco, up until 4 years, must wear one band. Leodraco over 4 years, after going through initiation, must wear two bands. Mothers and hunters must wear three bands, and elder Leodraco (over 12 years), must wear four.
- Healthy Leodraco must serve their tribe until health issues or age issues occur, those with health issues may choose to continue to serve their tribe if they so desire. Only the healer can take away an injured Leodraco's permissions to continue in their role, but only if the healer feels it could lead to worse issues.
- All Leodraco must have one at least one piercing in the tongue, the design, size and amount depend on the tribe.
- All Leodraco most go through an initiation before becoming their desired role, and can possibly get kicked out of the tribe depending on how badly they fail.
- All Leodraco must live and die with the same tribe. Almost no tribes will take in roughs or Leodraco running from other tribes, as almost all of them agree on this rule.
Physical Discription
Leodraco is typically 1 - 1.5 meters tall and live up to 12-15 years on average. They're covered in a thick layer of fur to suit the colder climate they live in. Unlike their lion ancestors, both males and females have a mane. Their front feet are much stranger than their back, as they rely more on brute force rather than pouncing when attacking prey. Their horns are to prevent other animals from biting them, and their scales are harder in order to protect their skin further.
Leodraco is typically 1 - 1.5 meters tall and live up to 12-15 years on average. They're covered in a thick layer of fur to suit the colder climate they live in. Unlike their lion ancestors, both males and females have a mane. Their front feet are much stranger than their back, as they rely more on brute force rather than pouncing when attacking prey. Their horns are to prevent other animals from biting them, and their scales are harder in order to protect their skin further.
Initiation
Initiation is how adolescent Leodraco show themselves as worthy in a tribe. Depending on the role they desire, they'll have to fight a representative of that role. For example, a soon-to-be hunter will have to fight a current hunter that has been chosen for them based on their skills and weaknesses.
Initiation is how adolescent Leodraco show themselves as worthy in a tribe. Depending on the role they desire, they'll have to fight a representative of that role. For example, a soon-to-be hunter will have to fight a current hunter that has been chosen for them based on their skills and weaknesses.
Script Bands
A/Some small metal or wooden band(s) that is/are worn around the tail to signify a Leodraco's age and role.
A/Some small metal or wooden band(s) that is/are worn around the tail to signify a Leodraco's age and role.
Naming
The tribe native to creativity sanctuary has a very special naming system. They are not named until after their initiation. The naming is based on heritage, colors, and background. All names are based on fruits or veggies. The first part is their color. The color is the main factor. If they are red, they will be named after a red fruit. It's heritage plays in a little bit. If your mom was named after a berry and your father another small fruit, you will most likely be named after a smaller fruit. Your background plays in just a little bit. It helps decide the last tie, if there is one. Your bravery, your siblings, etc.
The tribe native to creativity sanctuary has a very special naming system. They are not named until after their initiation. The naming is based on heritage, colors, and background. All names are based on fruits or veggies. The first part is their color. The color is the main factor. If they are red, they will be named after a red fruit. It's heritage plays in a little bit. If your mom was named after a berry and your father another small fruit, you will most likely be named after a smaller fruit. Your background plays in just a little bit. It helps decide the last tie, if there is one. Your bravery, your siblings, etc.
Mutations
Very Common - Tongue Shape Change, Pupil Shape Change, Fewer Horns, No horns, Small scars
Common - More Scales, Fewer Scales, Large Injuries or Scars, Claws on The Rear Feet, More Horns, Ear Shape Change, Teeth Shape Change, Accessories
Uncommon - Heterochromia, Mild Plant Growth, Scale Shape Change, Horn Size or Shape Change, Missing leg(s), Tail Change, Hair Change, Fluffier, No Scales
Rare - Extreme Plant Growth, Short Tail, Extra Limbs, Snout or Tail Curving Upwards, Shorter Hair
Ultra - Hairless, Dwarfism, Winged, Body Material Change
Very Common - Tongue Shape Change, Pupil Shape Change, Fewer Horns, No horns, Small scars
Common - More Scales, Fewer Scales, Large Injuries or Scars, Claws on The Rear Feet, More Horns, Ear Shape Change, Teeth Shape Change, Accessories
Uncommon - Heterochromia, Mild Plant Growth, Scale Shape Change, Horn Size or Shape Change, Missing leg(s), Tail Change, Hair Change, Fluffier, No Scales
Rare - Extreme Plant Growth, Short Tail, Extra Limbs, Snout or Tail Curving Upwards, Shorter Hair
Ultra - Hairless, Dwarfism, Winged, Body Material Change
Hierarchy
1 King + 5 Queens
The King and the Queens are on a pretty similar level of power, paring the strongest together makes the strongest children so it's often for the strongest male to pick more than one strong female to lead with him. If the male dies then the female stay in power until they deem a new male worthy enough.
3 Healers [RARE]
The healers are important for healing the tribe and are usually in charge of instances where all Leaders are absent.
Cubs [COMMON]
Helps to keep the population thriving
Female with Cub(s) [UNCOMMON]
Helps to keep the population thriving
Hunters [COMMON]
Females have better hunting skills than males.
Gatherers [COMMON]
Females have better gathering skills than males.
Task workers [UNCOMMON]
Task workers, of both genders, stay in camp and act as maids of sorts for other Leodraco. They're usually where weaker Leodraco end up.
Elders [UNCOMMON]
Have little use in a tribe scenario, usually looked after because of family connections.
Rouges [RARE]
While technically not in the tribe, still viewed as the very lowest individuals.
1 King + 5 Queens
The King and the Queens are on a pretty similar level of power, paring the strongest together makes the strongest children so it's often for the strongest male to pick more than one strong female to lead with him. If the male dies then the female stay in power until they deem a new male worthy enough.
3 Healers [RARE]
The healers are important for healing the tribe and are usually in charge of instances where all Leaders are absent.
Cubs [COMMON]
Helps to keep the population thriving
Female with Cub(s) [UNCOMMON]
Helps to keep the population thriving
Hunters [COMMON]
Females have better hunting skills than males.
Gatherers [COMMON]
Females have better gathering skills than males.
Task workers [UNCOMMON]
Task workers, of both genders, stay in camp and act as maids of sorts for other Leodraco. They're usually where weaker Leodraco end up.
Elders [UNCOMMON]
Have little use in a tribe scenario, usually looked after because of family connections.
Rouges [RARE]
While technically not in the tribe, still viewed as the very lowest individuals.